
I will be allocating one subject from each list in the lesson today – you need to research the topics given and prepare a 3 minute illustrated presentation on each that will be taking place in next weeks lesson
you need to also post your research to your blogs and also as comments below this post
projects
1 pervasive gaming – leo
2 jeffrey shaw – virtual city and golden calf – david
3 perryhoberman – barcode hotel – john
4 derren brown – zombies game – zen
5 3d porn – masood
6 Edward Ihnatowicz – the senster – lama
7 rafael lozano hemmer – shadow and projection work – alex
8 secondlife – keith (bad)
9 usman haque – softspace and burble – govinder
technologies
A surround sound – lama
B games engines – alex
C 3d image technologies – zen
D physical computing – leo
E interacting with technology – john
F 3d software overview – msood
G holograms – david
H panorama technologies – alex
I tilt shift photography – govinder
lama
09/03/2011
Edward Ihnatowicz – the senster
Edward Ihnatowicz was a cybernetic sculptor active the late 1960′s and early 1970′s. His ground breaking sculptures explored the interaction between his robotic works and the audience and reached their permanent with the senster, a large 15 feet long hydraulic robot commissioned by electronics giant , Phillips for their permanent showplace. The sculpture used sound and movement senses to react to the visitors .It was one of the first computer controlled interactive robotic works of art.
Edward Ihnatowicz not just build the senster but developed its behaviors it was a truly ground breaking piece of work that is still a source of inspiration for artists and roboticicts today. Ihnatowicz was interested in the kinetics stemmed from his conviction that the behavior of something tells us far more about it than its appears . This led him to build the senster , one of the most influential kinetic sculpture ever .It consisted of fifteen foot -long steel frame articulated in six different places, with the joints all powered by hydraulics. On the senster’s head were an array of microphones and doppler rander system. The Honeywell mini computer coutolling the the mechanism was programmed to make it react to three things moderate sounds low sounds , load sounds, and fast motion.Moderate sounds the head would move towards ,loud sounds it would pull back from , and fast motion it would track. The result was an uncanny resemblance to a living, and the crowds at the Evolution in Eindhoven, Holland, where it was an show reacted with enormous excitement. Children wound shout and wave at it , call it names , and even throw things. Ihnatowicz explains that its movements seemed to stem from situations that people recognized.
Technologies
Surround Sound
Surround sound in the movies : surround sound started as a way to immerse movie going audiences in the film they were watching . From the very beginning . the movies have driven the development of surround sound technology .
The 1940s : fantasia
In many ways , walt Disney can be considered the inventor of surround sound . when the groundbreaking movie Fantasia was still in development , Disney met with conductor Leopold Stokowski to discuss the film’s classical music score . Stokowski suggested that Disney contact the engineers at bell labs , who are were working on a nascent multiple- microphone stereo recording technology .
zen
09/03/2011
here is the link
’3d image technologies’
http://shkelzenkernaja.eu/blog/?p=534
Derren Brown Zombie Video Arcade Game Hypnotism
http://shkelzenkernaja.eu/blog/?p=480
Masood
13/03/2011
3D Porn:
http://masoodtahir.com/blog/?p=754
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3d Software Overview:
http://masoodtahir.com/blog/?p=774
Alex
13/03/2011
Rafael and shadown and projection
http://alex.minimise.org/blog/?p=638
Panoramic technologies
http://alex.minimise.org/blog/?p=646
John Watson
13/03/2011
Interacting with technology – http://john.minimise.org/blog/?p=620
barcode hotel – http://john.minimise.org/blog/?p=647
keith
20/03/2011
http://prezi.com/o1x1fzhyckvx/resarch/